AI Insights · Timothy · January 2023
Top 5 City Building Games in Belarus Q4 2022
Explore the performance of the top 5 city-building games on a unified platform in Belarus during Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the city-building game genre saw varying performance metrics across the top 5 games in Belarus. The data, provided by Sensor Tower, highlights the trends in weekly downloads, revenue, and active users for these popular titles.
Land of Empires: Immortal from Nuverse experienced a fluctuating trend in weekly revenue, peaking at approximately $488 in the last week of October. Weekly downloads for the game saw a decline from 344 in early October to 142 by the end of December. Active users also followed a downward trend, starting at 431 in the first week of October and dropping to 236 by the last week of December.
Merchant Master by HaoPlay Limited showed a peak in weekly revenue at $180 in the last week of October, with a slight decrease to $106 by the end of December. Downloads saw an unusual spike to 689 in the last week of November but remained at zero for several weeks. Active users fluctuated significantly, peaking at 1756 in the first week of December before dropping to 680 by the end of the month.
Legend City from NeoriginGames Publishing Co., Ltd. had its highest weekly revenue of $175 in mid-October. Downloads fluctuated, reaching a high of 171 in late November before dropping off to zero in the final weeks of December. Active users saw a gradual increase, peaking at 361 in the first week of December before slightly declining to 260 by the end of the month.
SimCity BuildIt by Electronic Arts maintained a relatively stable weekly revenue, with a peak of $124 in mid-October. Downloads remained consistent, averaging around 600 to 700 weekly, with a peak of 798 in mid-December. Active users saw a peak in mid-December at 7541, remaining strong throughout the quarter.
The Simpsons™: Tapped Out, also by Electronic Arts, saw its highest weekly revenue of $116 in late November. Downloads peaked at 563 in the same period, with a consistent number of active users, peaking at 1442 in early December and ending the quarter at 1376.
For more detailed insights and data on the performance of these games, visit Sensor Tower.